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Need for Speed: Prostreet

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Rating: 4 out of 5 stars - Pro Street is underated
NFS Prostreet has been getting a bad wrap on Amazon it is a lot of fun to play and the menus aren't as bad as everyone says. If you are having problems with the menus then you must have rode the short bus to school. It isn't boring either anyone who loves racing games as much as I do is going to love it. I do miss the police chases that made Hot Pursuit so much fun but it is diffently an improvement over Carbon. The career mode is way better than Carbons which I beat in under a day. The only thing I don't like about Prostreet is that it is hard to get practice drifting. The tracks are too short unlike Carbon where you could drift for days. NFS broke from tradition with Prostreet but I think that it is a good product.



Rating: 2 out of 5 stars - Very buggy: Frustrating!
The races themselves were good, but the game is very buggy. Up until the point were I encountered this:
Whenever getting enough points in races so that a raceday is won: The game freezes and has to be restarted. So I was not able to win anymore racedays and advance in the game. This was very frustrating and amonst other bugs I would not recommend anyone to play this game and put your time and effort into it.



Rating: 3 out of 5 stars - Not Bad, But There Are Better
First of all, I'm not a gamer. I haven't owned a console since the Sega Genesis. I bought the PS3 because I wanted Blu-ray but needed protection from the format war. My wife wanted Guitar Hero, so we purchased the PS3. Since I've never played any other version of NFS, I had no opinion of the franchise before making this purchase.

My PS3 came with Motorstorm, and I really enjoyed playing that game. So my wife brought home NFS Pro Street thinking I would enjoy this as well. I played it for about an hour and it sat for the better part of two months before I picked it up again. The reason? It's painfully slow to play and I wasn't up for having to go through the process of tuning.

I rediscovered it a week ago and have given it more of the attention it needs. I have to say that I kind of enjoy the game. The cars are cool, there are a million different combinations of cars and setups to use in different types of racing (grip, drag, and slide). There are different modes for racing and online play is available. You get a lot of game here. There is enough here to keep you busy for quite a while.

Annoyances such as the announcer in career mode, and the slow, redundant processes that take place between the action ruin the experience. The fact that you can't exit a race day until you have dominated it without losing all your progress in that race day confuses me. Some race days have six or seven events. Have trouble with one of them and decide to quit, and you'll have to go through the trouble of going through every race again.

Overall, the game isn't bad. I have a feeling we'll be seeing this one in the bargain bin once GT5 comes out. Until then, if you're a racing fan and the idea of designing your own tuner to race interests you, then give the game a try. Just don't expect perfection.





Rating: 3 out of 5 stars - Left Winning Formula
As other reviewers have said, this edition of Need For Speed left the old formula behind. I miss it. There were stories built into the game. There was the free roaming. (This lack of free roam is annoying because when I want to check out a new car or new tuning after I leave the garage, I have to go to a race day. Just more wasted tim.)

Here ... just racing. And it's not exactly zippy. Every event requires a lot of loading, and apparently, even when I'm just practicing, a lot of saving. It becomes annoying, actually. Especially the announcers at the events that keep talking about you (Ryan Cooper).

But ... that aside, the racing itself is enjoyable, so if you don't have any bias for or against the old formula, this could be fun. I'm not big on tuning, but I've had to learn to work with it to make the cars do what I need them to do. If nothing else, it's something to kill time while waiting for GT5.

Hopefully, they'll return to what made NFS so much fun in the past with the next release.



Rating: 4 out of 5 stars - Different and in many ways better
Everyone seems to be hating on this new Need For Speed, but I think it's finally evolved into a real game, and I'm glad for it.

Reviewers complain about removing the free-roam segment of the game. Frankly, the free-roam was overrated to begin with. Half the time I just skipped to the events anyway. It also sponsored and glamorized illegal street-racing, and (contrary to the opinions of many of the poseurs that play video games) that's not a good thing. The last thing the streets need are a gang of unskilled, overenthusiastic children behind the wheel of their daddy's car causing accidents. EA probably realized this (thank God) and decided to take a different tack for this edition.

The gameplay itself is great, the drivability of the cars is significantly improved, tuning the car plays a *huge* role in the success of your ride (and the mechanisms for doing so are nicely put together and intuitive to understand). Improving the cars is simplified but thorough and satisfying. Steering and acceleration, all the game mechanics are great and actually better than previous versions. Overall, it's true that this game is more of a simulation than previous versions, but it's definitely *not* a Gran Turismo or a Forza. It's closer to Project Gotham in its pseudo-realism, but still keeps a street edge to it that PG4 hasn't got (and isn't missing cuz it's not that kind of game).

The menu system is a *little* rough - I understand what they were attempting, and I'm not sure they fully succeeded, but it's usable.

The graphics are stunning. It's true that the game lost a little bit of the previous versions' sense of speed - this time around they decided to take a more 'real' approach to things rather than the pseudo cartoony approach in previous NFS. The fact that you can wreck - and wreck badly - is a significant improvement over previous versions. Now you gotta be able to drive the car, not just ram through the boards careening off stuff.

Things that disappoint are the lack of tracks and the audio. The lack of tracks isn't *too* terrible a situation, because there's tons of variety within the tracks. Besides, it's a track game. Why bother with lots of crazy cityscapes and whatnot? The audio is unforgivable, though. The announcers are ridiculously annoying. Granted, they're actually somewhat realistic, but holy crap it makes me want to break something after an hour. And they love to say "Ryan Cooper" about 9.6 billion times. Aside from that, in-game audio is good enough with blow-offs and engine noises that are pretty immersive. Surround sound helps this a lot. And like pretty much every EA game, the soundtrack gets repetitive pretty quick.

Among the racers for the PS3, this is the one I'm personally most satisfied with. The next Gran Turismo will no doubt be a gorgeous addition with really good simulator-style gameplay, but I still believe that NFS:ProStreet will be my primary racing game for some time. This game is all about racing, not juvenile drama and getting chased by cops, and it will capture the attention (and appreciation) of most experienced street enthusiasts out there.


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