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Assassin's Creed

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Rating: 5 out of 5 stars - One of the Best Titles in the PS3 to the date !!!
Wonderful Story, Great and Huge Enviroment, Awesome Killig Styles, You can do whatever you want in this game, I really love the game, you must to learn how to move the assasin, Altair, but when you got, its awesome !!!



Rating: 4 out of 5 stars - When assassinations become chores
There's certain games where getting to the end is part of the sheer immersion and interest in the story that you'll just keep playing and playing until you're done and even that might not stop you thanks to achievements, trophies, bonus costumes and endings or new weaponry. But then you have Assassin's Creed, a game you want to finish yet find yourself growing less and less amazed by the game yet you'll still play it for extended periods of time anyway. Well I love Ubisoft's Prince of Persia trilogy, this game merely gets a "like": too good to be awful but too flawed to be really amazing which is what the game feels like it should be.

Story: You play as Altair, an assassin living in the 12th century. When Altair breaks the rules of his brotherhood, Altair is stripped of his ranks and most of his abilities (in other words, you've been "Metroided") and is tasked in assassinating 9 men which will help situations with Catholic and Muslim forces. But the real reason why he's being tasked will be revealed later in time...far later.

Graphics: There's games with great art design then there's technologically superior games with pristine graphics and full use of lighting, shaders and the like. Compare a game like Okami to Gears of War for instance. Assassin's Creed is a game that really has both as the world is completely well designed and it does feel exactly what 1191 should feel. From the look of the towns to the large number of civilians to the amazing views you get when you climb view points as well as the character animation on Altair and this is quite a great game to watch.

Sound/Music: The music in the game is serviceable by means that it works within the game but on occasion I barely notice it and prefer to hear the ambiance of the town like civilian chatter and the like. Of course then again you'll frequently hear the same voice despite being in a different street or town as the last time you hear it and while it's not as if Ubisoft can record 50 variations on the same "thank you for saving me" parts, hearing another person saying the whole city will hear of my sacrifice can get grating. Not to mention Altair's rather odd American accent though the rest of the cast like the actual targets are good.

Gameplay: In a way the game feels like it wants to be a "something for everyone and anyone" kind of game. You have stealth kills which never get old, especially to those crazy lepers who keep wanting to throw me and only me everywhere or the women who follow me and give them money (which you don't make by the way). You have action when you're caught and have to fight off sometimes a dozen enemies who never seem to rush you and even take their time before they do some pose in a "boy we're gonna get you good!" way. And then there's the sandbox where you can take on various missions which really only resort to interrogation where you follow somebody and beat em up for info, pickpocketing people for their letters or eavesdropping on people by sitting on a bench. I admire the developers wanting to do more than one but unfortunately they just don't do all 3 in a great manner.

One thing you'll find also with the game is how repetitive it is. Here's your oft-occuring formula for the game: climb down from your mountain base every single new mission, travel or zap instantly to your next time, visit the town's assassin's bureau for who to take on next, climb tall buildings to build up your map and key missions/quests to take on, do them, go back to the bureau for your go-ahead, go to target, see cutscene of their plan, kill them (and hear their go on and on about their plan and reasons for it) fight or run away from enemies as you make your way back to the bureau. That's it and this is for around 9 targets and sure some games have a noticeable similarity in how you progress but there was always at least some change-up or variety but this is just the same stuff in more than one city and nothing else.

However on the other hand I still wanted to get through to the end mainly cause the game felt so interesting that even if I didn't understand the story, I at least wanted to see more of it. Randomly stabbing people is fun in a "I swear I'm not homicidal but this is fun" kind of way and the downloadable patch makes the framerate/freezing problems of before all-but-non-existant but still, this is a game that wants and really needs to be more than what we have.

Irrelevant sidenote: google the producer Jade Raymond...the woman is gooooorgeous.



Rating: 5 out of 5 stars - Best game played on PS3
Assassin's Creed is by far the best game I have ever played! The graphics, the controls, the story are all seemless and enable the player to get into the game in ways not felt by others. Buy this game!!!!



Rating: 5 out of 5 stars - Awesome
If you haven't played this game, what are you waiting for, one of the best games of this generation



Rating: 5 out of 5 stars - Foucault's Pendulum (HD Gaming Style) (Spoiler alert!)
For those who are or were students of medieval history, in particular, the crusades era, will find this game a tremendous blast. This game is part Prince of Persia, Tomb Raider and Metal Gear Solid with historical context. Initial tutorial practice may seem a little overwhelming, but once you get the hang of it, it's a real joy. This is where the Ultima series should be heading, instead of limping out on a lame last entry.

As for the story. This is where the fun begins for the history buff. The plot twists are so convoluted, I can attest it to being the gaming version of Umberto Eco's equally convoluted 1988 novel, Foucault's Pendulum. The identities of the assassination targets in the game alone, warrants research in their historical but yet vital roles during the Crusades and as well as their "mysterious" disappearance cum death (no thanks on your part, as an assassin)

Even though the story takes place in the present with a mysteriously dubious company abducting the protagonist, Desmond Miles, a bartender for a scientific experiment. With elements of Darwinism thrown in (our ancestor's memory is embedded into our DNA code), using Sci-fi technology, they are able to access one of Miles' illustrious ancestors, a certain Altair, the earliest incarnation of professional assassins. He is under the command of Al Mualim (who I suspect may be the fabled Old Man of the Mountain).

Through the course of the game, Altair is given 9 targets to eliminate, all connected for a single purpose. The Knight Templars figure largely in this game and also in Eco's novel. Both features loud conspiracy theories and also suggest that that the Knight Templars still exist till this day. Both game and novel also speaks of a certain valuable Templar treasure that holds the key to world domination.

It is inevitable that a sequel will be made from this game, judging from its healthy sales figure. I suspect the only way a sequel can go from there, is to involve Altair in the search of other fabled Templar treasures like the Lost Ark of the Convenent, the Holy Grail, Mary Magdalene bloodline, or even the events of the 4th crusade.

A worthwhile game. You wouldn't be disappointed by it.


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