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Mass Effect

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Rating: 5 out of 5 stars - AMAZING!
Ok I got this game for my birthday and being that I've never been a fan of role playing games I wasn't looking forward to playing it. Man am I glad I changed my mind! While Mass Effect can still be considered an rpg it plays like a shooter but that's just the tip of the iceberg with this game. The interactive dialog, the character customization that allows for everything from eye color to jaw width to hair style etc., and the graphics all of these things and more are part of what make this game a must play for any and every gamer. The biggest seller of it is the fact that every decision you make in the game has a consequence that will effect the later dialog and outcome of the game. I can say truthfully that I've played this game through at least 8 times now and every single time I've discovered something that I didn't catch before. One of the other promising aspects is that this is supposed to be the first in a trilogy that is sad to allow you to use you're same character throughout all three games. The only bad things that I can find to say about this game, and believe me there are very few, are that throughout the games you'll find random loading happen and also there's a bit of an issue during cut scenes where textures have a delay in loading. But those are small complaints when you look at the full scale of this game amazon only allows as high as a 5 star rating but I'd give this game a 10 star one if I could ;)



Rating: 1 out of 5 stars - Solid Story Line + Poorly Executed Concept = Painful Waste of Time
ME attempts to build a real-time RPG and shooter into one game stealing concepts first seen in Elder Scrolls IV: Oblivion (Amazing game). ME's combat system is convoluted and slow, the conversion/interaction is slow and mostly fruitless, the story line is enjoyable but slowly delivered. I can't say I played the game for more than an hour or two before re-selling it.



Rating: 5 out of 5 stars - One of the best rpgs EVER, imo
Imagine a video game-movie hybrid. No, not one of those cheap games where you click to decide what the next scene is. I mean imagine the interactivity and excitement of a video game melded seamlessly with the storytelling and acting of a movie.
This is Mass Effect.
First off, the gaming essentials. Let's start with graphics. The visuals of this game are spectacular. Everything is incredibly realistic and detailed. There is something just awe-inspiring about landing on a moon bathed in the light of a blue-giant star, or looking out at the arms of the Citadel space station. The faces in the game especially are incredibly detailed. And facial expressions are very, very realistic. They really do look like an actual human. One of my favorite cinematic moments is in the very beginning, when an alien Spectre (Special Operations group that can operate outside the law and is the best of the best) looks at an enemy dreadnought and his mandibles open ever so slightly, and you know that multiple expletives are running through his mind.

And speaking of the cinematics, they are incredible. The last few scenes especially... I won't give anything away, but it's worth playing the game JUST to see the ending. some of the most gorgeous and epic scenes I have ever seen.

Every detail in the game is very fleshed out. Each character has their own personality and history, which you can choose to learn by conversing with them on your ship. If you really want detail, by conversing with people and investigating select objects you add to your galactic codex, which is basically your guide to the mass effect universe. And every single planet, even those that you can't land on, has a description not only with scientific statistics but with interesting descriptions about the unique aspects of it. This is definitely one of the most fleshed-out universes I have ever seen in a game.

The combat aspect of the game is also very well done. The shooter aspects are very similar to Gears of War in the over the shoulder camera, the cover system and the use of the left trigger to zoom (though you still get a crosshair when not pulling the left trigger and you shove yourself up against walls for cover rather than pressing A). You also have the option of training in tech and biotic abilities. Tech abilities work best for disabling non-organic machines, as well as disabling enemies' abilities, shields, and weapons, and also cracking into sealed objects. Biotic abilities are kind of like magic or Force powers, ranging from giving your character a defense boost to incapacitating five enemies and making them float around. And your weapons are very upgradable. The upgrades on your weapons can mean the difference between a quick victory and utter defeat.

Also, your character is customizable to an obscene extent. If you have ever played Oblivion, it isn't too far off from that. Not quite that customizable, but close

But where the game shines most (which is saying something, 'cause it shines pretty much everywhere else) is in the movie-esque elements. The conversation wheel is nothing short of genius. The wheel is displayed a couple seconds before your character gets his or her turn to speak. In general, the top sections take a Paragon (the nice, leave-no-man behind approach, roughly equivalent to light side) stance, middle sections take a neutral stance, and the bottom sections correspond to Renegade (the ruthless approach, roughly equivalent to dark side). Replies on the left side generally prolong the conversation, while replies on the right bring it towards a close. Little snippets are present to give the general idea of what your character is about to say, but you'll quickly find that you usually won't need them. You already know that you want to be a dick to the guy you're talking to, so you flip the stick to the bottom-right as soon as the wheel pops up. Once you get used to it, you'll see the wheel pop up a couple seconds before your character can speak, you'll flip the stick over to the general response you want and press A while barely even reading the snippet. Then your character speaks without any interruption in the dialogue, just like in a movie. A movie with good writers, I might add.

The story of the game is amazing, and will certainly leave you waiting for the next hint of wtf is going on. And, as previously mentioned everyone, including your character, has a story (and you get to choose which of the possible stories you want for your character)

The only complaint I can really make about the game is that it can be a bit buggy sometimes (there have been a few occasions where I got stuck in a corner or something and had to reboot), but those bugs are rare and are nothing that saving your game often can't fix. Oh, and the elevator rides are too long. Imo, you know that a game is good if the person has to resort to complaining about elevators in their review.

All in all, I would say that this game is a must-buy for any 360 owner. I have played through it four times and I'm still not tired of it. I get done, take a breather, and say "okay, let's try playing with a different character class now" and boot my box right back up. And you can start a game over with the same character at the same level with the same equipment, which is necessary if you want to max out your character at level 60. Did I mention that Bioware has said that your character carries over into the next two games? I can tell you this much: if those games are as good as the first, this is going to go down as one of my favorite game series of all time.



Rating: 1 out of 5 stars - Awful Follow-Up to KOTOR
Let me say Knights of the Old Republic is one of my favorite RPGs of all time. The way they meshed turn-based combat with real time was a revelation that no game has since matched. But this game was boring as hell. I played it for over 5 hours, and all it seemed to me was a running simulator with a bad third person shooter mechanic thrown in. Sure, the conversation mechanic was interesting for the first 10 minutes or so, but after a while it was like watching a movie I had to also direct, instead of just enjoying it. Generic sci-fi themes also abounded, lacking the cohesiveness of the Star Wars universe for an underlying premise. I would say Bioware is great at interpreting a story that has already been realized for them, but awful at trying to come up with an original concept, AND executing it in an interesting fashion.



Rating: 5 out of 5 stars - Sprawling, beautiful, buggy
This game is one of the few that earns the much overused term "epic". From being able to search entire galaxies to forming meaningful in-game relationships, Mass Effect has rewritten what an action RPG can be, but not without some minor flaws.

I was worried by some reviews that the world would be too sandbox to know what I was doing, but the journals feature and in-game cues make sure you always know what you're doing while giving you the option to explore.

Positives:
+Great graphics
+Superior NPC development
+Giant World
+Fantastic Story
+Spot on dialogue
+20+ hours of play time
+Multiple endings
+Highly Replayable (from a person who has only replayed 2 series: Diablo & Half-Life)


Negatives:
-Lots of Pop-ins from an engine that can't fully load textures in time
-Long Elevators...which isn't a huge negative because it keeps you more immersed than a standard loading screen - very creative
-Sometimes (very seldom) the game takes action-packed parts of the game and puts them in movies - a quibble, really.


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