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Guild Wars Nightfall

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Rating: 5 out of 5 stars - Love this game
I've been playing Guild wars for a year or so now. Played Prophecies and Factions. I have been loving nightfall, I have really been getting into the story like I did back in Prophecies.



Rating: 5 out of 5 stars - Best Guild Wars yet!
If you are looking for a non-monthly fee online game that is loads of fun and can keep your interest, this is it. I've played all 3 versions of Guild Wars and I like this one the best. I'll always enjoy the original Guild Wars, but the improvements they have made to Nightfall make it the best yet. Improvements include: the "Heroes" (customizable computer allies), weapon inscriptions and armor insignias (ways to upgrade armor and weapons), a good tutorial, an easy to follow story line, and earning promotion points for advancement.

With the tutorial the game is easy to learn and things that took me weeks to figure out in the original GW are explained right at the beginning of the game in the tutorial. Making a characters is half the fun (up to 4 characters at a time). Whether the character is the aggressive warrior in the front lines of battle, the monk who stays in the background healing those in need, the sorcerer who controls undead minions, the magician shooting spells of flame, the game has it all. The titles you can earn you can proudly display while in towns or outposts. The game can be played and be enjoyable playing only a couple hours a week. If you are like me you'll end up playing much more than that. Whatever your playing style is you can have fun.

Nightfall can be played by yourself (and computer allies), with a group of people (from all over the world), or a combination of both. Playing with computer allies allows the freedom to learn before teaming up with people. Playing with people can be very instructive and rewarding. How you choose to play is up to you, but remember, "You never fight alone."



Rating: 5 out of 5 stars - With this release, GW becomes truly "massive"
Guild Wars has been a beautiful, non-demanding environment for casual and intense gameplay from the outset. But with this latest release, the game becomes truly massive both in terms of how you approach the game and how much there is to do. The non-subscription fee model remains stress-free. Play at your own pace, and enjoy it.

Prophesies provided 6 character types and about 50 cities (300 waypoints to visit over all characters). Factions added 2 character types and another 50 cities (~800 waypoints overall). Nightfall adds another 2 character types and another 50 or so cities (~1500 waypoints overall).

But the really big "expansion" in Nightfall is the introduction of heroes. Each character has about 10 customizable companions they can bring along for the ride 3 at a time. Where the original game and first expansion limited you to 8 skills any time you went exploring, heroes require you to pick 8 skills each for yourself and three of your heroes (32 overall). This becomes exponentially more interesting as you add skill sets and profession types. You can build a whole team around spiking, knockdown, four dire pets attacking at once, interruption, dazing, degeneration, life-stealing, fire damage, protection from cold, whatever you like.

Equipping your heroes makes things much more interesting: it is no longer easy to jump to the best armor and nearly-best weapons in the game after about 20 hours of game play; you can do that for your main character, but investing time, resources and skills in your heroes is rewarding at the outset and stays fun for the long haul. Constantly refining your approach is fun without being demanding--if you always like the same 3 heroes, you can always play with those 3.

The new paragon profession is more powerful and useful as its party grows bigger and bigger, a really neat dynamic for approaching a large task with 8-16 characters, their pets, minions, and allies. This works with henchmen and heroes as well as with fellow players.

The new dervish profession is a finesse build, tricky but rewarding to play, a bit like the original mesmer class in its complexity, though it is more like a cross between an axe warrior, earth elementalist and smiting monk in terms of its deployment. Much of the power of the profession comes from when enchantments *end*, so constantly renewing an enchantment before it runs out is not as effective.

Where the first two chapters were fun, a player felt like he/she had "figured out" the roleplaying game after a while, leaving only PvP to pique the interest. With Nightfall, the roleplaying campaign just became so dynamic, complex and varied that GW for the first time truly deserves to be called "massive."

More and more game commands have moved to keyboard shortcuts in the game, a nice improvement. Hopefully the next expansion will make the game "mouse optional," which would be easier on the wrists and hands.



Rating: 3 out of 5 stars - An okay game
Nightfall is a microstep better than the original chapter of Guildwars. The art has improved and the heroes are a break in the monotony. The monster and armor art is better but on the scenery side there is more of the big featureless areas that make the game much less immersive and less interesting. AI has changed for the worse, but that was happening in the earlier chapters before nightfall was released. The extreme it has reached is much like other video games, highly overpowered nearly invincible enemies that have no tactics and do little more than target the healer using abilities that can kill the whole group in one hit (ones the player can never have).

Although this is an online game expect teaming with real people to be very rare. Most of the remaining loyal players are very antisocial and obsessive, so almost no one plays with other people. Consider it a online single player game as you'll be playing with AI controlled party memebers.

The price is much too high. Even though you pay no monthly fee after the initial purchase, the content and game design really isn't worth more than the most bargain basement price tag(maybe $10). The earlier chapters should also be included since no one is playing them anymore anyway. It could be some interesting scenery and a slight variation in quest themes. That could give the average non-obsessive player at least a few weeks of playtime before they get bored and erase it.



Rating: 5 out of 5 stars - Guild Wars
Guild Wars is an addictive online RPG! One of the best things about it is it is free to play on-line! Great graphics, interesting and challenging missions and the ability to meet people. I have all three campaigns and enjoy playing each one! There are many professions to choose from and each require you to develope different fighting techniques, so you can play each campaign many times. I highly recommend all three.


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