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Dungeon Siege Throne of Agony

Domain Name Com's - : Dungeon Siege Throne of Agony


  

Rating: 5 out of 5 stars - awesome.
This is a great build your character up game. Not to difficult, but alot of running around going on to level up, good story line.



Rating: 3 out of 5 stars - Puts You to Sleep
I really hate to knock this game. I do not want to. However, for the price and the description of the game, it should be better than it is. It is soooo monotonous and very easy. This would be a great RPG for the teens and younger. Yes, I am older than that.

The graphics are ok. The number of quests are many. Plenty of weapons and spells to get your hands on and use.

What is bad are the load times. They are horrible (PSP Slim). When clearing areas of beasts (some quests require), the quest is accomplished but the beasts keep automatically reappearing. The on screen map is nice, but instead of it showing you where you have been, it shows you everything within the level you are in whether you were there or not yet. So too easy to know what is around each and every corner before you even get there.

I could keep going. It is ok fun, but compared to other RPG type games, I recommend others if you want a challenge and do not want to get bored.



Rating: 5 out of 5 stars - Classic Dungeon Siege
CRPG's do not need to be innovative. The basic concept of "run from place to place to get cool stuff for my avatar and give him or her cool abilities" has worked since Wizardry and Bard's Tale. That's fortunate, because Throne of Agony does not offer innovation. What it does have is many, many hours of hack-and-slash gameplay in a surprisingly large world for a handheld game. The interface allows considerable control of your character's inventory, stats, and gameplay; and the graphics look quite good considering the platform.

If you already know that you enjoy this style of gameplay, then there is no reason not to buy Throne of Agony. It will give you a polished, fun fix of "just a few more skeletons and I get my level" gameplay.



Rating: 4 out of 5 stars - A Surprised Favorite - Spent hours on this game...
I'm not a huge game player, the only other game I really got interested in was Diablo II on my computer at home. When I got my PSP, I purchased this game after I read a review about how similar it was to Diablo.

It is, in many ways, just like the Diablo game. You are a "warrior" who is given quests and you go about battleing monsters and evil - collecting money and magical weapons/items along the way. You have to purchase health & mana potions and so on so forth. It's not as complex as Diablo (which is understandable since you are playing it on a PSP - not a computer).

I did find the loading times annoying at first. Everytime you want to go somewhere or look at a map, the game will take a couple of minutes to load. I usually set my PSP down and stretch for a bit before going back to battle.

I like the graphics and the scenery. There's the ocean, forests, deserts, mountains, etc. I also like having a "follower" to help out with killing the monsters. The plots & quests are also easy to follow. Sometimes when I'm playing the game, I'd wish it was on a bigger screen or brighter, but that can't be helped since the PSP is small for portability.

It's extremely addictive and I enjoy playing this game alot. Before I purchased this, I did go to Blockbuster and rented it for about a week. If you aren't sure, perhaps you can try that out too! I'm sure at the end of the week, you'll want to purchase a copy for yourself!! =)



Rating: 2 out of 5 stars - Way to easy and short.
I seem to be in the minority here as I found this game to be rather unsatisfying. The most awesome part of this game is Supervillian's corporate splash movie with the monkey riding the nuclear bomb. After that, you get the start menu and everything starts to spiral down.

While the graphics are excellent and has a very cool look and feel, the game play is way to easy. Taking into account the game is designed for a portable, I finished this game in around eight hours of playtime.

The entire game consists of simply walking from one dungeon to the next and killing everything inside with occasional forays into town to sell stuff and get new quests. The plot is paper-thin and barely serves as a vehicle for this. There are no puzzles or other challenges.

This wouldn't be a problem except all the enemies simply die without much of a fight. For example I killed the final boss on my first try by simply walking up to the throne and pressing 'x' five or six times. No strategy required. I didn't even need to use any special abilities. The rest of the mobs for the entire game are no more threatening than tissue paper.

Treasure is very unbalanced, after and hour I wasn't picking up any items that wasn't either a potion or colored purple or amber. Every mob drops money and you'll have a fortune without much effort.

The load times are horrendous! It is so bad that the novel teleporting system that should allow you to simply zip from one place to another is rendered moot. In some areas it is faster to walk than to wait through another load screen.

Maybe Supervillian should look into animation instead. Seriously that was an awesome monkey.


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