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Guild Wars Factions

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Rating: 4 out of 5 stars - A Fun, Streamlined MMORPG
Guild Wars Factions is the second release in ArenaNet's Guild Wars product line. It is a standalone product; however, players who have purchased both products gain the option of moving their characters between the two areas, and can have six characters on their account rather than the normal four.

The Guild Wars series is standard computer fantasy role playing fare ala Diablo II or EverQuest. Players create a character by choosing a profession and gender, then battle monsters, complete quests and missions, and collect treasure and gold as they progress through the game's plot. Players can either team up with other players they can meet in the game's many towns, or adventure on their own with the help of computer-controlled characters called henchmen. The ultimate goal is to experience all the plot and to unlock skills and equipment bonuses that can then be used on characters created especially for the Player Versus Player components of the game.

While Guild Wars games are technically "massively multiplayer online role playing games" (MMORPGs, for slightly shorter), they are exceptional in that they make it easy for players to advance through the game by limiting time-consuming "grinding" to gain levels and power, by providing extremely effective henchmen to allow players to play solo, and by giving players the ability to immediately create maximum-level characters for Player Versus Player competitions. The latter in particular makes Guild Wars games extremely friendly for players seeking something more like a classic first-person shooter.

Guild Wars Factions, as the followup to last year's Guild Wars, goes even farther than its predecessor in making its content accessible. For new characters created in Factions, an initial series of missions and quests on an isolated island serves as a tutorial that introduces the game's mechanics and plot. The game then moves characters to a hub city that grants access to the best possible equipment and a wide selection of skills. With these tools, even a fairly casual player can get a character to the maximum level of 20 in a few days of play.

The game introduces a few new mechanics, most notable of which are two new professions: Assassin and Ritualist. Assassins so far seem to be a little flimsy and underpowered compared to their Warrior counterparts, and it seems likely they will be rebalanced. Ritualists are complex multi-role characters best suited for experienced players. Neither profession feels as mature as the six original jobs from Guild Wars, but over time it seems certain they will be developed more thoroughly.

Beyond two new professions, the game also introduces some new Player Versus Player combat options, including Competitive Missions and Alliance Battles, where players fight for one of two factions and help determine their control over a disputed area on the world map. While these new Player Versus Player options are promising, so far the rewards for participation are somewhat limited, leaving the entire Factions segment of the game feeling incomplete.

The art and music in Factions is exceptional; the locations are stunning and the sound compliments the beautiful scenery. The voice acting, unfortunately, does not live up to the promise of the music. Most of the game characters' voices are bland (Master Togo) or actively grating (Danika). One of the nice touches of the original game was that the party leader would speak in some cut scenes; in Factions, too often the party leader's voice contribution is being confused or uncertain, rather than heroic. Combined with an overall in-game plot that includes very few twists and a great deal of hackneyed, uninspired dialogue, the game's cut scenes often end up feeling more like a punishment than a reward.

Despite the underwhelming plot, the missions themselves are a significant positive part of the overall experience. They are more challenging than the original game's missions, and both more rewarding within the game and in terms of satisfaction from successful completion. They are also structured to prevent players from skipping characters forward without completing missions, a noteworthy change from the first game.

Overall, despite some blemishes, Guild Wars Factions is a delightful addition to the original game, and an extremely enjoyable way to casually enjoy a modern MMORPG without requiring a lengthy grind or extensive time commitment. That the game has no monthly fee makes it even more attractive to the casual gamer.



Rating: 5 out of 5 stars - the most beautiful game ever made
Ever so slightly more stunning than Shadow of the Colossus. Art direction on a level with Colossus, Anarchy Online, and Eve. Graphics almost equal with Half-Life 2. Character, costume, and weapon design about as good to Anarchy Online's. Jeremy Soule's best music since Icewind Dale. Subtle and dark and just lovely.

Sweet area design. A real sense of grandeur, with none of the depressing dustbowl imagery of the original Prophecies release, but far more vertical than its pre-Searing segment. Vistas, man! Vistas! Did I mention grandeur? Lush scenery recalling the best of Asheron's Call 2 or (again) Anarchy Online. Mountain views. Lots of sunflowers.

Sound effects are better than average, and better than Prophecies, especially the ambient sounds. Nothing too special, but you also won't have to hear the over-familiar stock effects every few seconds that most RPGs seem to resort to here than there.

The counter-intuitive geometry bugaboos are gone. You don't feel like you're having a nightmare about Final Fantasy X. If it looks like you can get someplace, you can. You can't jump around. Whether this is a good or bad thing I'll leave to gentle reader.

The same fun-but-not-quite-perfect combat you may know from Prophecies, but there's a greater feeling of violence owing to contrast with the serene setting. And with this game Guild Wars takes a step nearer to true MMO status, as not quite all of the content is personalized and instanced to the point of being meaningless. Things happen in town from time to time, and there's a shared global conflict underway.

For those on the fence who haven't played Prophecies, know that the instancing actually in some way increases the sense of one world with many players, as there's no sharding and the sense of isolation seems to encourage socialization within the not-so-instanced towns. However, as in Prophecies, you will never unexpectedly cross paths with other players while adventuring. The Diablo-style "adventure created just for you" stuff is still the order of the day - but then that's apparently how they avoid charging a subscription fee.

Overall, the best purchase I've made since Shadow of the Colossus, and the most visually impressive game I've seen in several years.



Rating: 2 out of 5 stars - Factions - Bleh
Unlike the Prophecies campaign, Factions is like going from pre-sear to Ring of Fire in one step. It just isn't any fun. It's too hard for lower level characters, and the real people in Factions you get in PUGs are for the most part worse than the PUGS in Prophecies. I particularly hate the fact that you can't start a quest then come back to it, but have to start all over. I also dislike the "stacked" quests where you have to run around the countryside forever to get one quest done. Overall, I am fed up with Factions and am going back to Tyria and work on getting some titles.



Rating: 2 out of 5 stars - Not as Good as the Original
Movie sequels always have trouble living up to the original. Factions is the same way. Prophecies was so wonderful that I guess a good expansion was too much to ask. The game is bugged, bugged, bugged. Truly an aweful disappointment. I have trouble thinking of any good things about it. Most people start characters in the origanal game and go to Factions to goof off. Maybe someday they will fix the bugs, but I doubt it.



Rating: 5 out of 5 stars - Awesome Game!!
I bought Guild Wars Factions the day it was out and wow it was a blast. Although there are some few glitches here and there, but ArenaNet is fixing them up pretty fast.

If you have played the first Guild Wars (Guild Wars Prophecies), you'll love Factions. Not only is the PvE storyline bigger but it also packs in whole new level of difficulty. You on longer will beat missions on your first try anymore.

Also, leveling up is so much faster when you start on Cantha. The rewards of the new quests always have a huge chunk of XP points. You'll be at level 20 in no time at all.

Lastly, the graphics/scenery/sounds are stupdendous. ArenaNet definitly did a great job captivating the players with their beautiful rendering of the Asian culture.


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