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Auto Assault for PC

Domain Name Com's - : Auto Assault for PC


  

Rating: 1 out of 5 stars - This online game is now shut down.
The Auto Assault servers shut down as of the end of August 2007. With no single-player capability, this game will no longer function.



Rating: 4 out of 5 stars - Do not buy this product!
As of August 31, 2007, the last server for Auto Assault has been shut down, and you will not be able to play this MMO at all.

It's a shame too, there was SO much potential there.



Rating: 1 out of 5 stars - Do not buy
Auto Assault was an interesting experiment of a game, but ultimately failed (and did so quickly) because it did not address the key interests of most MMO players. The game tries to be a hybrid between a true MMO with quests and character development, on the one hand, and a driving game, on the other, and fails as a direct result of that. Most MMO players are not into car driving games (and do not want the 100% twitch-based game and repeptitive blowing up of things), and most car driving game players are not into MMOs (and want to play offline, not worry about character development and crafting, and not pay a fee to play). So the end result was an interesting idea and experiment, but in the end only serves to reinforce the realities that (1) in MMOs, fantasy is king, and veering outside that space is risky (even most sci-fi MMOs have failed, the notable exception being EVE Online, which has no meaningful competition in its own niche of space-based PvP game) and (2) twitch-game players do not like MMOs where they have to play a lot to advance characters and craft and so forth over the long haul, and pay a fee for the privilege to do so, and instead prefer fast-paced, action-based games that can be "beaten" relatively quickly over the course of a few weeks (or faster) and then mastered for a bit and on to the next game. Trying to marry these two ideas was interesting, but failed because of a gross misinterpretation of the MMO marketplace.

The servers are empty. There were less than 10,000 subscribers to this game at its peak a month or two after release. Don't bother to buy this.



Rating: 1 out of 5 stars - Online Only
318 MB of patches and you can't even play the thing unless you're online. I feel as though I've been robbed.



Rating: 4 out of 5 stars - One of the years sleeper hits
Explosions, chaos, destruction, mayhem, rumbling vehicles and mutants galore -- Auto Assault delivers on full-fledged action in a game that borders on being a niche hit of the year.

The reality is, the game has a wide appeal to gamers of many sorts though it does lack some polish (for some that stands as part of the attraction to the game) and needs some additions to bring it into a fully developed offering. Despite its minor failings the game is surprisingly well done and manages to offer some features that simply cannot be found in any other competing game.

Perhaps even more surprising is the setting. NetDevil (the developer) has conjured up a solid foundation for a role playing game, MMO or not. More importantly, they have delivered on their setting by providing three races and a world that captures the variance and flavor it all in astounding color and depth and futuristic chaos.

Of course, the setting begins to shine as you overcome the mild learning curve and realize that the game holds a huge amount of depth beyond the extremely addictive "Mad Max" style of game play. Combined with an intricate crafting system, tournaments and PvP Arenas, the massive world to explore and literally destroy at every turn makes for the sort of addictive play found only in the likes of games made by giants such as Blizzard. If you found yourself spending vast amounts of time pouring over a game like Diablo or WoW, chances are this game will also sink its hooks into you in a way that you haven't experienced for a long time.

It's difficult to sumarize the many influences that can be seen in the game. For example, at times while speeding across tattered highways or blazing into some "Pike" stronghold (a group of crazed humans who scrap together junk in attempts to fend off invaders of every type, including players), the undeniable sense of influence from other games will wash over you. At some points you might half imagine you are playing in one of City of Heroes more destroyed and hazardous regions, for example.

There is little doubt that the experience of PlayNC and their growing umbrella of MMO's have been borrowed from in a myriad of ways for Auto Assault. That is, in part, what makes this game a success. They have managed to extract "what works" from other games they have dealt with and, at the same time, created an all new style and mode of MMO gameplay that is at least as enticing and entertaining as anything else on the market. For one thing, it seems well balanced whether you look to solo/co-op play or within the PvP arena.

Having said that, if going absolutely beserk and being able to destroy virtually everything you come across in the world (beyond just the enemies ... we're talking about ruins, forts, cities, pretty much everything), if that sort of thing doesn't hold any appeal to you then neither will this game. It has an edgy and warped flavor that might not hold the interest of everyone, but for those who find the setting and notion of driving Mad Max styled vehicles into a forboding and troubled post-apocalyptic word, well, this game certainly demands a run behind the wheel.

Happily to suit, the developers have been active and involved -- they really seem to have an interest in this game and it shows through interactions on the forums. That bodes well for the future of the game and for the ongoing enjoyment of the players there. It also signals that some of the things the game does need work on are being addressed.

Overall, I'd recommend the game to most anyone -- certainly a month of playing it will reveal whether it is not to your taste or whether you have become hopelessly addicted. I might add, it is fantastic for solo play and is even more fun when you get a convoy of destruction minded friends to join you. Of all the problems the game has, the "Convoy" (read "Group" from other MMO's) matching system they have in place does need some improvements to make it easier to find and get into a convoy, but I haven't had a lot of problem so far finding others to group with.

With fun game play, stable servers, a well crafted setting and more mayhem and destruction than any MMO available, its hard to think that NetDevil and PlayNC don't have something on their hands worth pushing harder than they have. Plain and simple, its a fun game!


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