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Rise of Nations Gold

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Rating: 5 out of 5 stars - One of the most finely balanced games ever created
Rise of Nations is a truly astounding title. Even after a solid year of playing, I am still finding new strategies and new ways to play the game. Of the multitude of available nations, there simply is not one that stands head and shoulders above the others, it is more about the way you play the game and even the territory presented to you on a round by round basis.

The designers of Rise of Nations put an immense amount of time and thought into the game structure and it absolutely shows. The national border and city system is brilliant, allowing you to build only within your own territory (or allied territory) and some buildings only within new cities. The game strikes an astounding balance between economy and military while streamlining the experience at the same time.

Beyond that, the amount of time the game spans in one play session only increases the excitement of playing. From the dark ages to the information age, you will go from having men slinging rocks to nuclear bombs, artillery, stealth bombers and hi-tech fighter jets all in the course of an hour or so.

Without a doubt though, my favorite part about the game is how many strategies there are that can lead to victory. Take the Americans and the Russians, for example. With the americans, building a large military is important from the outset to fend off raids from other countries as well as produce more resources (all american troops produce wealth, timber and steel, three of the game's five resources--the other two being knowledge and oil). This is a nearly essential strategy if you want to win with them, I have found.

The russians, on the other hand, are afforded a completely different approach by the nature of their national bonuses. One aspect of the national border system is that enemy nations take damage when they send their units into your territory through means of attrition. As history buffs are probably already thinking, the russians have exceptional attrition damage and, through the construction of certain wonders (national benefits represented by iconic buildings that any nation can build, such as the hanging gardens--which increase knowledge production--or the Kremlin--which increases attrition), their nation is impregnable to any force not accompanied by an appropriate number of supply wagons, which keep your troops from suffering attrition.

As you can probably tell, Rise of Nations true secret secret to success lies in the incredible balance that it strikes between economy, unit production and specific national benefits. One of the great RTS games of all time, it is certainly a worthy purchase for any fan of the genre.



Rating: 5 out of 5 stars - Fun
This strategy game combines real time and move-based game.
Map (risiko-based) has nations and armies. When you play your move you enter into 'real time game' that can be in different modes - different goals (e.g. conquer enemy towns, ambush, kill certain # of enemies, defend yourself). Computer can also attack you if he wants the teritory you own. When you get new teritory, you get cards (you can purchase them also) and they can give you extra bonus during the game. For bonus, you can also build wonders within your teritory (when you aquire the card for building the wonder).
It doesn't require high-end machine to play (it will work very good on Pentium III).
It's not very durable - if you play the same campaign 5-10 times (even with different nations) it will become 'seen already'... But it's very fun while it lasts, and I recommend it.



Rating: 5 out of 5 stars - Best Strategy Game in quite a while
This game is addictive and can really change with one's selection of nation and what game level one would like to play. The graphics are super and the game play responsive. A great LAN party game, as players can compete with either the computer or other players on the network. Beats Civilization for game play and not as "goary" as some conflict games (such as Wolfenstein).



Rating: 4 out of 5 stars - Great game some frustration
I bought the original RON game without the expansion and loved it. I have been thinking about getting the expansion since the original was so much fun. The expansion is great but there are a few things that I dont like. When you go into some of the preset conquer the world scenarios, like being France for instance, it shows that you can attack several different countries when in fact, it forces you to attack the ones it wants you to attack. One of things that makes the game excellent and continually fun is the fact that the replayabilit of the game is one of the best I have seen. You cant do that with some of the prearranged scenarios.

Overall, I give the game the following:

game play: 5 stars
graphics: 4.5 stars
scenarios: 4 stars
sounds/music: 4.5 stars
overall: 4.5 stars

Great game. Fun for all.



Rating: 4 out of 5 stars - good real-time-strategy
Rise of Nations provides a good game experience in the style of Age of Empires. You can choose to play a smaller-scale quick game of 60-90 minutes or a larger scale game. Either way you can enjoy developing your realm and moving up thru the ages from ancient to modern. The buildings and people and of course the military units keep changing thru all the ages. I enjoyed reaching the first level of gunpowder units and attacking the opposition before he advanced. Some aspects of a turn-based strategy game are available also, as you can pause the action, examine everything and issue orders if the action is too fast. The Gold version has interesting campaign scenarios also. I've played thru the Alexander and Napoleon campaigns so far. I'm only reviewing it for the single-player action, I'm not much for going online gaming. I think it's a very good game that deserves being better known.
On my PC - a mid-range desktop with an Athlon 64 3500 and an $80 video card - it performs just fine.


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