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Freelancer

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Rating: 5 out of 5 stars - Very pleased...Freespace is back, and better.
It has been years since I've found a computer game that hooked me. I'm a big sci-fi fan, but really hadn't found anything since the old Freespace games from years ago that interested me. Everything in the genre seemed to be marketed around television and movie themes like Star Wars or Star Trek, and though I enjoy those shows, I'm not a big fan of computer games that are built around those universes. I wanted a great stand-alone game.

It was by chance that I found myself complaining to a friend once about my inability to find a cool new sci-fi game that he mentioned Freelancer. I was VERY pleased-- it has an interesting story, but so much more. Once you play through the story, you can keep going (unlike the old Freespace games, where it was basically "The End" after you finished the storyline).

The addition of the freelance element is perfect. The game gives you free play time along the route of the embedded story, and sometimes it's even annoying when you level up and are pulled back into the story-- sometimes you'd prefer to keep roaming around freely. But the story is interesting, and once you finally finish playing it, you CAN keep freelancing, leveling up, and exploring a huge variety of star systems, cultures, etc. You can be a good guy, a bad guy, a smuggler, a merchant, an astroid miner, etc. There's just so much to do-- you can pick and outfit your ship, make or break alliances, and even play online. It's like a sci-fi epic combined with a RPG.

I can only hope that enough people buy this game to merit a sequel or at least an expansion pack to add more systems for exploration. Please, take a break from the Star Wars universe and try something new! I'm buying another copy from Amazon today, just so my son can play on our other computer and meet me in outer-space where we can work together to smuggle alien artifacts from place to place to get rich.




Rating: 3 out of 5 stars - enjoyable but limited
"Feelancer" is set far in the future, among starfaring humans. You play a socially inept fighter piolot with a two word vocabulary (yes & no). The game controls are easy to learn, yet contain enough variety to be entertaining.

The primary focus of this game is combat. Most of the game comes down to where to go, what to shoot, and designing your space ship. Everywhere you fly, whatever you do, hostile ships will attack. The combat portion is fun though a bit complex -- consider splitting the keyboard between two people. ALL of the job opportunities come down to flying somewhere and shooting some ships.

The plot and free choice aspects of "Freelancer" are fairly limited. There are plenty of factions around, all doing their own thing, but your character (Trent) can't really talk to anyone. This makes it difficult to take advantage of the flexible options that are available. You can "Accept" or "Decline" propositions; click on people in the bar and hope their monolog contains some useful information; read the newspaper; and that's it! Pathetic. Twenty year old games had more interactive talking options that this.

The main plotline is presented to you in the form of some well done movies. You take part (Trent has a role in these movies) but cannot make any choices.

Overall, I was rather disapointed. With all of the emphasis on this being an open game, I expected to be able to talk to people, ask for information, make deals, choose among different types of jobs, mine asteroids without being attacked by hostile ships, be hired to transport goods or people, ineptly ask around for black market contacts, and do favors for old friends. Well, you can't do any of that, but I enjoyed Freelancer nonetheless.



Rating: 4 out of 5 stars - Beyond the Freelancer single player game...
Yes, Freelancer is restrictive in the single player mode, BUT, there are modifications (MODS) to the game which extend the characters, weapons, ships, and the entire universe!!! The place to investigate the MODS is www.Lancersreactor.com . Here you can read further reviews and discover what the "diehard" fans of Freelancer have done to this exceptional game.
- I believe this game sets the groundwork for the future of free-flight space combat and adventure. In my opinion, it's definitely worth the money to buy this game. Play the game and remember you haven't seen nothing yet.
What the fans added to the game is what gives it its fifth star.
See ya in space...KRONUS aka ~//\nthRaxx :^)=



Rating: 2 out of 5 stars - Not what it could have been nor should have been
I purchased this game on the strength of the professional reviews it garnered which were uniformly positive. I have been waiting for some time for a worthy successor to Frontier:Elite and from the reviews that I read, I thought, "Ah-ha, at last!"

Well, I was wrong. Fortunately, I downloaded the demo and played that before I impatiently ripped open the box.

A lot of the people here have already commented on the fact that you must stick to the storey line if you want to advance. But worse that that, even the jobs you pick up from the message board on your own are scripted. You have very little choice about when, or where or how you engage the people you have been sent after. You can't draw off superior forces into areas of your own chosing, you can't skulk about and reconoiter to get the measure of your opponents or any of the other things you could do with a truly open-ended game like Frontier: Elite; you just have to barge in stupidly as the script demands and try to deal with whatever shows up.

Is there really only a single base on each planet? And why can't we make our own way into planetary atmospheres, find the bases and land using our own piloting skills? Why can our character interact with the game only at the ground bases?

There is no sense of being on a true frontier with thinly stretched forces of law and order, vast distances and lots of opportunity to try alomost anything simply because you can. If pirates exist in these crowded, technologically controlled systems its only because they were stuck in as an improbable game device to get some "shoot'in and blow'in up stuff" going on.

Far from being "open-ended" the whole game feels cramped, restricted and static, from its thoroughly unrealistic space-flight dynamics to the silly and repetitive NPC's that stand around the mostly deserted bar, shuffling occasionaly to look at something (gum?) on the bottom of their foot.

I played Frontier:Elite, I loved Frontier:Elite and I can tell you: this is no Frontier:Elite. The unopened box will remain that way and go back to the store on Monday.









Rating: 5 out of 5 stars - FREELANCER IS THE BEST SPACE SHOOTER EVER!
In my opinion, freelancer has to be the best space shooter EVER! It is the first game I have ever played that you can do pretty much everything. You can choose what you want to be. For example, I like being a merchant. It's just something about buying goods and selling them at the right base for 50 times more than the amount you paid for them is just a great feeling, because you're filthy RICH!

The game has a great plot and storyline. The story doesn't start off slow, you pretty much get the background on how you got to where you are and then you blow the crap out of some bad guys. CAN IT GET ANY BETTER? Yes, and it does.

Multiplayer is great. You can trade with other human players, join groups to fight battles, or even start your own militia. There are lots of ships to choose from and there are no limits to how powerful they can be!!!

I recomend this game to anyone and everyone who is in to this kinda thing. If your looking for a good space game which isnt just straight blowin up stuff, this is a game to look into. Did i mention free roam? You can fly anywhere at anytime (as long as you beat the campaign!). Thats about it. Get this game now.


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