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Arcanum: of Steamworks & Magick Obscura

Domain Name Com's - : Arcanum: of Steamworks & Magick Obscura


  

Rating: 5 out of 5 stars - Awesome game.
After I first finished the demo, I knew that I had to have this game. At this moment it has lost quite a bit of its replay value, but I believe that is only because I played it so much. It took me two years and about 40 different characters to do that. Overall, if you are into RPGs with less fighting (not to say there isn't any fighting) and more role-playing, this game is for you.



Rating: 1 out of 5 stars - Gosh! Could this game BE more confusing??
I paid way too much for this game when it first came out. I should have opted for Anarchy Online at Fry's where I instead purchased the tedious Arcanum. Steamworks really appeal to me, as does fantasy roleplaying and gaming in general but this game was a true disappointment. I created several characters and generally anything aside from a warrior is going to get trounced right off the bat. Perhaps I'm just not that skilled with magick-users and such but sheesh! I really hoped for a good experience with this game but even in (especially in) multi-player it's time-consuming and bug-ridden. Oh, well - live and learn! It might be worth its current price but don't expect to much from it and be prepared to endure alot of headache searching for items to survive with. Overall, unfortunately, its a waste of your cash.



Rating: 5 out of 5 stars - Choices Galore
While I'm not one to write reviews, this time I can't really stop myself. Arcanum, I feel, has earned my response.

Arcanum is a downright marveous game.

The greatest beauty of the game is, doubtless, the freedom. One is not constrained to work in a specific order doing specific deeds specific ways, but rather the game and the plot will adapt themselves to whatever the character does. I've been playing RPGs since Final Fantasy II came out, and I'd always thought it would be neat to choose what to say to even the normal people. Arcanum allows this, letting you choose what to say to every character in the game, and what you say can have a major effect on how the game continues, even with a mere villager.
Certainly, also, the fact that there is no compulsion to be a "good guy" is a nice touch. You can be as moral as a saint or more murderous than Jack the Ripper if you like. You don't need to buy items if you can get into the shopkeeper's stock, and while I'm on the topic of people who sell things, if you sell them something, it'll show that they have it available for sale.

Of course, the battle system, rules system, techology system, and magic system all deserve praise, but it's the sheer amount of choice that makes this game unlike any other -- and gives it infinite replay value.

I really have yet to see better. Five out of five.



Rating: 4 out of 5 stars - Cross Country Running with Swords and Pistols
This game was almost really cool. In fact, how cool it almost was will just make you want to scream in frustration. After a certain point, it really does turn into 'And now I run across the city from X to see X'. I realize that some amount of running, etc. is necessary, but it got old. Also, combat was eh... well, I tried the real-time mode once or twice, but it just was NOT happy. That's fine, I was not looking for diablo. Finally, things seem to drrraaaagg in the middle, but I suspect that is related to my choice of character. All in all, a very good game with fun graphics, UI, game world, mechanics, and plot. Arcanum was well worth what I paid for it; I'm just upset that it was not better. Yes, I also think the sun is too bright, the moon is too cold, and I'll be damned the terra ain't just a little too firma. Have a nice day.



Rating: 3 out of 5 stars - A lot of fun... at first
Arcanum is a very well done game, and is truly engrossing from the start, especially the way they introduce you to your eventual "path" as some sort of savior (hey, its like most rpgs). Pretty much the only guidance down the path is some deadguy's ring, which you have the option of doing anything you want with. This great freedom is well complemented by the greatest character interactions I've seen thus far. It is similar in gameplay to the Fallout, but lacks the creative plot.

The main problem with the game is that your character advances through the levels of 25-50 in about the same time as it will advance through 1-10. Goals are easily accomplished, albeit with a lot of legwork, and you character is frozen at level 50. It is rather unorthodox for a stupid half-ogre to breeze through an rpg, annilating major obstacles with a few swipes with Conan the Barbarian's sword. Even if the user chooses to make a "social" character, combat is easily resolved by npc's. The most difficult path in the game seems to be the traditional "ultra smart" guy, essential to victory in many similar games. Also different from similar games is the fact that after a while the game becomes 90% traveling from person to person. ...


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