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Age of Empires 2: Age of Kings

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Rating: 5 out of 5 stars - my opinion about AOE2
AOE is one of the most strategic games out there. i feel that microsoft has done a terrific job. i have been playing AOE for about 2 years now and i have seen enough to say it is the best game i have played in my life.While reading some reviews about AOE some people say that it is crap and it is not a strategic game.

Well listnen to this, i would love to do battle with you people over the internet and kick your butt so hard that your going to like, because to me that is an insult.

i mostly like playing on the AOE on the internet because i want to compare my self aginst other AOE lovers.But when i'm not on the internet i would be spending hours building an empire and demolishing the enemy's city.

Again i say thanks to microsoft for making a terrific game and all the AOE lovers and i hope there will be different versions of it to come.



Rating: 1 out of 5 stars - One of the most overrated games of all time
This game is crap. I bought it after reading the wild praise lavished on it from all corners, and after weeks of playing it I decided that it's a vastly overrated waste of time. I even bought a strategy guide to understand what was behind it, but it left me with the impression that this game has very little depth to it.

People call this a strategy game. There's no strategy involved at all. It's simply a race to see who can amass the most technically advanced army first. Any tactics to reach that goal are very simplistic attempts to kill off enemy gold miners and lumberjacks. And defence involves erecting walls around your town, or if you can bear the ingeniousness of it, by putting guard towers around your gold mines. All games play very much the same:

1)Put your villagers to work chopping wood and collecting berries
2)Once you reach the next age, build farms and make some soldiers. If you want to pretend there's skill involved, harrass the enemy villagers. Build some defensive walls.Continue making soldiers archers, and cavalry, and upgrade them. If you have allies research cartography and save yourslef a world of hassle.
3)Reach Castle Age and build a castle, with the ultimate goal of making some trebuchets in the next age. Slowly expand from your initial starting point by building some forward buildings, Keep hararssing enemy villagers if you want.
4)Once you reach the Imperial Age build trebuchets and troops to protect them. By this time you can afford almost all the upgrades available. The first person to achieve this situation has all but won the game. The trebuchets outrange almost anything and you can thus attack any building with relative impunity provided the trebuchets have enough guardians. For such a powerful weapon they're vastly underpriced. Slowly pick off each enemy this way. Periodically check to see if your defence is okay. Apparently you can win by building a wonder or holding relics for 200 years, but it's far easier to achieve victory through miltary conquest, so these options are practically useless.

That's basically it. Come on, strategy? The most strategy I ever used was to build gates at river crossings, keeping the enemy out but allowing my units free access. That doesn't make me a military genius. What about morale, flanking bonuses, entrenchment bonuses, road travel bonuses? Cliff tops offer defence bonuses but relocating there isn't worth the time lost. Diplomacy is a farce. For 500 of each resource an AI opponent will join you. He'll be your bestest buddy if you feed him a 100 of whatever resource when he periodiclaly requests it. The you can happily build a castle and station troops in his territory, and when you feel like breaking the alliance, your troops act like Trojan horse and run riot in his town.

And it's abstracted almost to the point of silliness. A "year" goes by in 2 seconds. A farmer going from his field to the town center takes more than that. So over a year to walk from a farm to the town center. Units miraculously change into upgraded units in the blink of an eye. And a group of villagers can actually destroy a stone guard tower.I thought the point of towers was to be defensive?

People often praise the rock-paper-scissors attributes of the units, but it only makes getting anywhere in this game frustrating. The most neophyte of gamers could build an army of pikemen to wipe out your army of knights, by taking advantage of the anti cavalry bonus of pikemen Does that make him a genius? The only solution is to build a balanced army. Thus all armies of all players wil tend to be very similar. Only the player with the biggest and best army will win the game.

And it's got ONE zoom level, and it's too close in. You can't figure out the "bigger picture" with one zoom level. Just as you're concentrating on your assault on the enemy town center, the enemy could be doing the same to you just off screen and you'd never even notice. There are alaam bells but you rapidly get overloaded with audio signals and they become meaningless.

Apparently it's better multi player, but if you want to put up with stuck up poseurs who continually denigrate people with "noob" jibes in all seriousness, be my guest.

The most commendable thing about this game is the manaual which is attractively presented and well written. I wish all manuals could be like that. And I could mention that it's actually quite fun for a few days before the awful truth dawns on you.

As for the "commendable" historical aspect, it just means that you can't use more tactically useful air units, pyschics or magic spells. The historical aspect only prohibits any strategy forming.

Don't be fooled by the hype. Age Of Empires 2 is a shallow RTS that rapidly becomes formualaic. If you want an historical RTS with depth go for Sid Meier's Gettysburg, Caesar 3 or Medieval Total War, not on this rubbish.



Rating: 3 out of 5 stars - age of mythology is better
i never liked age of empires.i think ensemble never put much effort into it.well the video is terrible and it looks kind of glum everywhere even in daylight.the missions or campaighns were not highly interesting.well the only thing is that at times it males u think,and that cheered up the glum atmosphere.overall this is just a shadow of what age of mythology is.



Rating: 3 out of 5 stars - Too many flaws to be a truly great game
I remember in 1999 reading rave reviews of Age Of Empires 2, and it was hard not to get swept up by all the excitment. And a few years ago I bought Age Of Empires 2 Gold , complete with The Conquerors expansion set. And indeed I had a lot of fun in those early days. But as my playing sessions progressed I got a bit disenenchanted. I feel that Age Of Empires 2 has some serious flaws.


Firstly I feel that instead if being a strategy game, AOK is mainly a race against the clock. The presmise is that your civilization has gour "Ages" Dark, Feudal, Castle and Imperial. But it's virtually impossible for a an earlier age to defeat a later age. So *priamrily* what you do is try to advance your civilization as quickly as possible. Everything else is secondary. It would be nice to think that you could cunningly build a town on a cliff top for protection, or engage in intrigue and espionage to emerge victorious, but that's not important. Getting your villagers to work as efficiently as possible to adavance an age before your opponents is what matters and that involves lots of frantic mouse pointing and clicking. Even in websites devoted to Age Of King strategy people say things
like "try to reach castle age in under 22 minutes" If I wanted a racing game I would have got Grand Prix 4.
Other bad points are:

* Only one zoom factor. Even on 1280 resolution it's very hard to get the "bigger picture" of what's hapening and you'll be continually scrolling around the map to get an idea of what's happening.
* Scouting is incredibly hard. It's hard to figure out what to do if you don't know what the enmy is doing also, and most of the time when you send a scout to enemy territory it gets killed. And you'll have to follow it closley to gain any worthwhile info. By which time you'll be unaware of the assault on your town...
* You'll frequantly get SWAMPED by imformation. When you're massed army is in the middle of the deciding battle of the game, you'll suddenly get several irritating mesaages in a row saying that a farm has expired back in the town, or an ally wants more gold, or a Teuton archer has lobbed an arrow at one of your pikemen in some remote corner of the map. It can be total chaos, and often the only solution is to pause the game every second or so and issue tedious commands to order a vilager to rebuild the farm back home etc. This game requires you to be everywhere at once. Computers can do it, humans can't
*Combat can be incredibly fiddly. With the limited zoom mentioned your situational awareness is terrible and most of the time you can only amass an army and let it loose and hope for the best. Very little tactics involved, simply a case of bigger army beats lesser army.
*Single Player can be brutally unfair. Since advancing throught the ages involves being efficient at gathering resources, the computer can be better than any human player at it, because by definition computers are efficient. And trying to play against several Ai players often seems pointless bcause half of the time they all team together and do organized attacks against you. I would not advise against having the diffculty at any less than "Moderate" Ohterwise you'l just get massacred. If you're new to the game always choose an ally beforehand.
* Since the armies are often described as being rock-paper-scissors, the only solution is to build a balanced army, without specialising in any one area.You'll often end up as jack of all trades but master of none. The only *major* decision will, be whether to build a navy or not.
*Dark Age And fedual Age rapidly become a boring routine of gathering resources, that becomes incredibly monontonous after the 20th time. Only Castle Age and Imperial Age are interesting any more.

So that's the bad points. However despite all the disappointments, I find I keep come back for more. I'm less enthusiastic about the game as I used to be , but it can often be quite enjoyable. The graphics can be sumptuous, especially the Byzantines, and you can obtain real satisfaction in building a large town, complete with walls and towers. Siege weapons, particularly cannons, can be great fun to use, and when you watch the cannonballs arcing though the air , you hold your breath in the hope that they'll actually hit their target.
And when they do you'll be tempted to say "bullseye!"
And when you watch your massed army of plate mail clad two handed swordsmen backed by archers marching across the terrain to attack the enemy monastary, you can literally swell with pride at waht you've put together.
So overall as a *strategy* game the Age Of Kings has somewhat dissapointed, but in some ways it makes up for it in the satisfaction you get from watching your miniature army in action. I'm not saying there's no skill involved, but more often it's in the realms of management rather than miltary tactics.

Bear in mind I'm talking about singleplayer here. I hear mutlti player is meant to be better. But at the end of the day it's still the same game we're playing.

I understand Age Of Empires 3 is to be released, I look forward to it, but am telling myself that I may be disappointed if it doesn't rectify the faults of AOE2.



Rating: 4 out of 5 stars - Why is this so hard?
You know you're in trouble when the first scenario after the tutorial pits you against three foes. If you've played a RTS before it's not that bad but if you're new to the genre it's the deep end of the pool. True, I'm more of a explore and build player but I was still disappointed with the difficulty of the campaigns. If a game wants to be difficult I'd prefer it be with good AI, not swamping you with an early rush or overwhelming numbers. There is a simple formula to win most scenarios: survive the early rush, create a defense and assault the computer opponents one at a time, and you'll win.

There are good things here, a lot of them. Huge maps and tech tree, updated graphics and well-balanced 'rock-paper-scissors' units. I also think the random scenario generator is great for a couple hours of play.

If you're new to real-time strategy it isn't the place to start. If you want to David vs. Goliath, this game is for you.


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