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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

Domain Name Com's - : Dungeons and Dragons Core Rulebook Gift Set, 4th Edition


  

Rating: 4 out of 5 stars - Good Value, Great Game
If you are looking to run a new D&D game, this set is a must. Not recommended for players, just buy the PH, the new edition has been re-organized so that all player info is in the Player's Handbook.

Feeling more like an alternate evolution of 2nd edition than a descendant of 3rd/3.5 D&D, 4e provides a fast paced, easy to pick up game that is worried more about providing serious combat and roleplay challenges than providing specific rules to allow a player to know what grade level he completed in every esoteric subject.

Not a game for those who crave very granular simulation, 4e shines when embraced by a party looking for a cinematic world in which the players get to be the protagonists and the villains are truly bad guys.

My party which is half new, half verterans of 3.0 or older all love it.



Rating: 1 out of 5 stars - Dislikable, Puerile, Mean Spirited
To be honest, I truly hoped this game would be enjoyable and interesting. The direction Dungeons and Dragons *should* go is only obvious to everyone who has known D&D in its very first edition. Everyone who has played a grand strategy game and a role-playing game knows how D&D could have been brought forward. This game did not go forward. This angelfish died and went to dust. The designers of this edition have shown no respect to the tradition of D&D and I see no need to show them any respect at all, ever.

The best we can do in a civilized situation is to avoid purchase of this game. Burn it, if you have a copy. Get rid of it, forget the rules. Shun the designers. Hope they perish miserably.

To break D&D is not to improve it. Dungeons and Dragons 4th edition not only breaks a hundred D&D conventions, it does not innovate worthwhile conventions to replace these. D&D 4th edition amputates half its heart, mysteriously losing four alignments out of nine. Lawful Good and Chaotic Evil remain inexplicably, dangling from threads of flesh. The writers must have been on drugs or were neurally impaired ghostwriters. Purportedly experts and professionals, they show no understanding of the terms used for alignment, no understanding of its role in the game.

Furthermore, the game has lost appealing rules. Gone is the saving throw which provides an element of chance to survival. Gone are paladins that are Lawful Good. Gone are spells that must be learned by a character and memorized like esoteric treasures of knowledge. Idiocy is the word of Wizards presently.

What? Wizards sought to emulate a computer game style with this edition? Perhaps they ignore the fact that the computer games emulated are stupid and belie intellectual approach. Perhaps they ignore the fact that thousands upon thousands of people found compulsion to learn from playing D&D -- mythology, sociology, architecture, art design, poetry, literature, language, history, and the military sciences. Why? D&D was so fun and ones campaign world can be made more beautiful and interesting by players who have greater knowledge and education.

The end result of this game is a small set of supporters who are obviously not old D&D fans. The grand body of D&D fans often choose to ignore this edition, the foolish Fourth, in favor of earlier editions.

Love is old, Love is new. Avoid this edition. Play earlier editions or a different game. Please. Do it for yourself. Do it for Gygax.



Rating: 1 out of 5 stars - no longer D&D
This is simply no longer D&D. It's fine if you like board games... it's just not D&D, nor should it have been released as such. It is simply stats without the imagination. The monster manual disgusted me... no information about the monsters beyond the stats and how they attack. No history, no ecology, little to no behavior. The guys at Wizards of the Coast need to follow this with D&D Retro or something. The 4th edition just feels hollow.



Rating: 4 out of 5 stars - Long time, no see
I haven't played D&D since AD&D 2nd edition, and it's interesting to see the direction the game has taken over all these years. The game mechanics seem very much more streamlined and tight, with real emphasis on the PC's as heroic figures. Some topics in the PHB are introduced before the governing rules are fully explained (notably powers), which can be a bit confusing. The MM is very interesting, although most monsters' backgrounds lack depth; there's unique artwork for every critter, but not a lot of information about it. The DMG does a good job of explaining the role of the DM as storyteller and referee, but seems a bit bland. The artwork in the books is excellent for the most part, though what happened to Larry Elmore? Miniatures play has apparently become a requirement, but I'm not familiar with WOTC's pre-paintined figures. Ultimately I bought this out of curiousity, but not a serious intent to pick up the game again. It makes for a good read, and sparked enough interest to want to play.

"If you want to stop a stagecoach, shoot the horses."
- Arneson



Rating: 2 out of 5 stars - D&D meets Windows VISTA
I wast real happy with 4th edition and im glas i still i have my 3.5 books. my biggest complaint is that they took away my character, i play a half-orc barbarian when im not DMing, but neither that race or that class are currently in 4th edition. and i probably wont play any more 4th Edition games until WOTC corrects the "bugs" in the new system


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