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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

Domain Name Com's - : Dungeons and Dragons Core Rulebook Gift Set, 4th Edition


  

Rating: 4 out of 5 stars - Vet Likes 4th Edition: Made for the WoW Gen
I've been playing D&D since 2nd edition. I played my first game in 1994, and DM'd my first game in 1995. While I was a major Skills & Powers fan, I really was glad 3rd Edition came along, and made a massive upgrade of the rules, fixing inconsistencies. By then, however, I had moved on to college, then a rad career, so had little time to really leverage 3.x.

Over 11 years later, I tried to get a group together consisting of younger Y-Gen's; 26 and younger. A lot of this generation grew up playing MMO's, like World of Warcraft, Everquest, and Counterstrike type games. The thought of paging through a book to look up rules, or to identify "what they could do" was looked down upon, and seen as a hassle. The rules were definitely thorough, but there was no motivation to learn the majority of them when you're used to a series of GUI panels that show your statistics, abilities, and what your magical inventory positively does to your character.

Thus, the "WoW" generation was really hard to market to, and play with. Delegating game running is challenging for the short attention span.

4th Edition is a nice reprieve, and definitely targeted at this market. The rules, although similiar to 3rd Edition for combat, are much simpler. Additionally, character abilities are a streamlined so that each character has a set of powers to choose from. Most importantly, this includes 1st level; now it's no longer miserable playing a Wizard from 1st level till 3rd. The character classes are meant to work together; the rules make each have an important role in battle.

The Players Handbook & Dungeon Master's Guide are both much more approachable. Bigger headings, brighter colors, and most importantly: smaller in thickness.

There are some things that are weird; healing surges I don't really get, but understand this allows an easy, global healing mechinism and mimic's digital MMO's that allow you to "sit, eat, and gain all your health back after a minute". Rituals (the new spells) are confusing as well; defining where a Power ends and a Ritual begins is challenging. Also, not all classes and races are available yet (at the time of this writing); this makes using existing characters from other campaigns challenging even with the conversion guide they have. Finally, in true D&D fashion, backward compatibility is an afterthought, if that. Converting 2nd & 3rd edition content is hard.

Overall, though, I like it a lot. This version of D&D is easier to learn, more clear to Player Characters on what they can & should do, and clearer to new DM's on how to run a game.

...the only reason I didn't give this rating a 5 is because the digital components that go along with 4th Edition, the dndinsider.com tools, are not ready. I write software for a living so totally respect & understand software not being done on time. Regardless, this target market clearly wants it now to enhance their games.



Rating: 1 out of 5 stars - Just not D&D
I was very disappointed with the dumbing down of this game that I have loved for the last 15 years. I started in 2nd ed and was not excited about the move to 3rd but that turned out alright because they didn't really mess with the overall worlds(other than DragonLance but that is another story) they just streamlined some stuff, remember thac0?

I wouldn't have a problem if it was called D&D junior or something and was marketed to teach kids how to play but if this is the direction that WoTC wants to go they will be going with at least 1 less group and I imagine a lot less.

Unless you are buying this game for a 12 year old I highly suggest that you pass and keep your game in the 3x worlds. It is not D&D.



Rating: 1 out of 5 stars - MORE GARBAGE
I was terribly upset with the idea of online play. I always thought that Warcraft had that down. Why not leave it to the pros. I enjoy role playing with my friends; however, let's face it, the people that play this may not be the people I want to hang out with. That's just one of the many quarrels I have with this particular version of the game. Some of the other are too many of the rules that were good about 3.5 have changed. Over all, it's terrible; everything that was good about 3.0 has changed, and I believe that this big, steaming, heaping, nutty brown pile deserves to be flushed. I give it an overrated ONE out of FIVE. But bear in mind I can't give it a zero; unfortunately, Amazon won't let me. .000001/5

P.S. I'm going to play Warcraft.




Rating: 4 out of 5 stars - Better than you think
I'm assuming that anyone looking at this product has read the reviews. They know the changes and they already have a pre-disposition toward this new edition.

Briefly, this new game is really, REALLY fun. I was hesitant about the changes, but once my group got together and ran through a couple sample scenarios, I was won over completely.

D&D is a game of heroic combat, and finally it feels that way. Fighting is fast, intuitive, and FUN. All classes have multiple special moves and options each turn, and it makes fighting FEEL like a real melee brawl. The new combat is movement-oriented and exciting to take part in. Goblins leap and dodge, Rangers and Rogues tumble across the field, and Warlords direct allies and enemies like pawns.

Seriously, we were VERY skeptical of this new system, but YOU HAVE TO GIVE IT A CHANCE. I know there's a lot missing, and a lot has changed, but just sit down at the table and give it a try. Reading the rulebooks is NOT enough, you have to see these changes in action to get a feel for the new game.

It's really, truly, a lot of fun.



Rating: 5 out of 5 stars - Good for you and your friends
These books are extremely interesting, but are not meant to be read alone. They are, in fact, the rulebooks for the Dungeons & Dragons game, which is best played with five or six people. If you don't have that many friends, look into stores where you can meet up with new people and play.


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